Deadly Sins & Heavenly Virtues

I’ve wanted to incorporate the Seven Deadly Sins into a RPG (or should I say a RPG other than Pendragon) for a long time. Ghastly Affair strikes me as a perfect game to try out some of these ideas.

Determining Sins & Virtues

With the exception of the True Innocent, all characters are predisposed to sin. Each has one vice that is particularly troublesome. True Innocents, on the other hand, have a particular virtue the hold above the rest. The player may choose a sin/virtue or roll on the table below.

d8

Sin…

Virtue…

1

Lust

Chastity

2

Gluttony

Temperance

3

Greed

Charity

4

Sloth

Diligence

5

Wrath

Patience

6

Envy

Kindness

7

Pride

Humility

8

Player’s Choice

Player’s Choice

Gaming with Sins & Virtues

Sins and virtues are roleplaying aids. For example, a wrathful character may have a short temper, and be prone to violence or fits of rage. A prideful individual is always trying to “one up” his enemies and may challenge people too duels over slight offenses.

The Presenter should keep a list of the character’s deadly sin and use them in the game. Confront the character with situations where their sin will get them into trouble or complicate the adventure. Characters may attempt to resist their predilection. Roll 1d20 against the character’s Perversity score. If the die roll is lower than the character’s perversity they will succumb to temptation.

The presence of a True Innocent will help characters resist their sinful ways. If a True Innocent makes an impassioned speech (and succeeds in a roll against Charisma on 1d20), the player of the sinful character may roll 2d20 and choose the highest value for the Perversity roll. True Innocents automatically pass their Charisma test for the virtue they hold dearest.

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