Squint, John and Axton’s players were unable to make this game.
More allies are found. We are betrayed. An old friend was seen again.
After spending the night at the Queen’s Head Inn, Mor-Klish guided Icculus, Hex and us to the dream gas mines where we hoped to contact any Slithik rebels. These mines lie some way from the city proper, through ancient tunnels filled with discarded machinery. By all appearances, the Praithians once had a much more technologically sophisticated civilization, but they have fallen into decline. The dream gas mine is vast. A shaft runs deep into the earth. The work appears dangerous, many of the Slithik we encountered had terrible injuries.
We met with a group of rebels who appeared to be led by two individuals. A female named Tasss-Klish and a male named Pierce-Klish. Tasss-Klish was obviously not pleased to see us – accusing us of conspiring with King Umbral and putting the rebellion in jeopardy. Pierce-Klish was more conciliatory and heard our story. He agreed that joining forces with the Dh’Lann increased the chances that the rebellion would succeed. We determined that a joint meeting with the Dh’Lann, the Slithik and the Princess would be our best course of action. Our group returned to the rooms full of machinery to scavenge cyphers and manufacture weapons for the Slithik.
After a long day of work, we prepared to return to the Queen’s Head Inn. As we made our way through the tunnels, a singularity cypher rolled into the midst of our group. Hex was able to far step away from the blast, and we were injured, but poor Icculus bore the brunt of the implosion. A Praithian Knight appeared before Hex, cutting him down with his flaming sword. Any thought of retreat was banished as we saw Tasss-Klish and a group of Slithik slaves cutting off our path. Realizing that resistance was futile, we surrendered. Luckily, Mor-Klish (who had been lagging behind) avoided capture. We attempted to conceal the healing sphere that Miska had given us earlier, but our captors found it and beat us bloody.
We were thrown in a dank cell filled with rotting bodies of the Slithik and Dh’Lann folk. One captive shared our plight. A Slithik named Korlath-Klish. We spent more than a day in this terrible place, while Korlath-Klish attempted to weaken a floor plate and thus facilitate our escape. During our imprisonment, we felt an itching sensation in the backs of our necks. Korlath-Klish explained that we had been “infected” by a type of nanite and that control crystals were now growing in our necks. They would mature in two weeks and then we would be slaves to the Praithians!
We made our escape through the tunnels that lie beneath our prison cell. Korlath-Klish had a vague sense of where we were located and guided us towards the warehouse the Dh’Lann rebels have made their headquarters. We stumbled down a dark passage to avoid a patrol and emerged into a chamber that looked like the River of Stars. Indeed, it was the river as Lebby greeted us when we entered. The girl seemed unable to summon the bio-airship to Urbamorr. She encouraged us to enter the river and we gladly partook of its healing qualities. Upon emerging, we were startled to find ourselves in a small room – the River of Stars and Lebby were no longer there.
We quickly determined that we were near the underground storage area, not far from the Dh’Lann rebel headquarters. We hid in the chamber until nightfall and made our way down the passage. Looking back, Icculus noticed that the door we had just emerged from had vanished. We made our way to the rebel base and after some conversation with the guards at the door we were finally permitted to speak to Breesh-Vass. We discovered that we had been absent for a week by their reckoning, even though it seems little more than two days have passed for us.
Breesh-Vass told us that Axton, John and Squint had not been accosted during our absence. Apparently they have been occupied with the Abykos Klaro is spawning. They have agreed to bring our companions to us and setup a meeting between the princess, the Slithik and the Dh’Lann.